>0 anonymous @ 2022/08/31 09:40
Share whatever you made and think is cool. Did you create a game? Have you designed a new language? Are you reading a tutorial and you finally got to the point you have a very minimal working thing? Are you learning a new language and you are very proud of your first 10 lines script? No matter how small, dumb or unfinished, show it to the tilde!
>1 jacksonbenete @ 2022/09/04 19:23
>2 savoy @ 2022/09/06 23:18
I feel like Python gets "typecasted" as sort of a beginners language or language for non-programmers to write bad code. I can see where that comes from as I have zero formal training in programming, and a lot of my early code and scripts is *really bad*. But I feel like I've improved so much more and although this program has a lot of bad code leftover from my earlier programming days of 2018 (not quite 2015-2017 bad), I'm really proud of it https://git.sr.ht/~savoy/ade I'm also slowly beginning a rewrite of some of the core modules of that program in Rust to practice and learn that language in the features/rust branch. I only have one module completed, but it makes me feel like I'm branching out a lot more. And speaking of Rust, this was my first official Rust project I've ever done. This library was needed as I'm planning on writing an opener to replace my use of xdg-open. I already have an (old and kinda messy) script I've been using in Python, but I thought this would be a good chance to really start practicing Rust. A customer opener can easily be written as a bash script, but I've gotten a good flow of using a mailcap file along with some additional logic, and although Rust is probably overkill, I've really enjoyed the limited coding I've done in it so far! https://git.sr.ht/~savoy/mailcap
>3 tash @ 2022/09/22 04:38
>>OP I'm currently building a text-art generator, mostly out of a mix of curiosity and boredom. Currently it supports dithered block characters and ASCII, but I plan on extending it to support colors through ANSI escape sequences, as well as braille art and potentially sixel support (which is a text-based graphics protocol, hence why it belongs in this). It's implemented entirely in C++17, which for many reasons is my favorite applications programming language to work with (not saying it's perfect of course, just that **i** personally like it). There's some bugs to fix and kinks to work out, but I'll likely be releasing it soon and post the link here within a week or so.
>4 tomasino @ 2022/10/03 15:01
>>1 We have a user doing that on Cosmic Voyage. Any new logged entry gets shared onto our local net news group. I can't remember who wrote it at the moment but maybe you can get some help by asking around in #cosmic
>5 x88 @ 2022/10/08 02:22
I'm currently remaking my launcher for Minecraft Pi Edition Reborn in Golang mostly to learn it but also because it has a very nice toolkit.